![]() ![]() Where else can you have a meteor fall from the sky when you’re about to score? Were there any modifiers that were too crazy and had to be ditched? One of the best things about games is that they can break the rules of reality – so we created our own universe with our own rules for this game. We wanted to make something unique and quirky that still felt and played like a football game. There are decent football simulation games on the market – this is not one of those. We didn’t want to take ourselves too seriously. Was keeping the game more on the fun side something you really wanted to embrace? Being able to mix up the game with the modifiers makes the game a lot of fun. I’m the father of two twin girls and they were asking me from day one to have women’s teams in the game. We’re passionate about having diversity in the game. We had the idea to include female clubs before any other football game had done it – very early in the project. How crucial was it for you to include both men’s and women’s teams in the game? Brazil is particularly challenging! Diversity and representation are important topics in the gaming world right now. Sometimes we put a CPU team in the tournament and it beats us because of the pressure of the tournament getting to us. This is because we’ve both been playing the game since its inception and it goes to show that the more you play the better you get. We have, and the winner is either me or our level designer, Gaspare. Have you held any in-house tournaments on Super Arcade Football ? Who’s the best at the game? This makes the skill ceiling far higher than it seems at first glance. The controls are simple to learn and easy to pick up, but they also offer a degree of depth. All you need is a joystick or arrow keys to move, and one button to pass, cross, and shoot. ![]() Anyone of any age or skill level won’t have a problem playing Super Arcade Football. ![]() So, I decided to create the opposite experience, where the controls were easy to figure out. ![]() They couldn’t figure out the controls at all. It all started when I was at my friend’s house and we asked some friends who aren’t gamers to join us in playing a very popular football game. Super Arcade Football is incredibly easy to pick up and play, was accessibility in terms of controls something that you were keen to bring to the game? Some of us are also enthusiastic about the game of football but dislike the money-motivated culture of modern professional football, which is something we explore in the story of Super Arcade Football. My wife and I are big fans of both the Italian and English national teams. Does the team have many real-life football fans? Which teams do you support? I’m a Liverpool fan myself.Ī few of us love football. Super Arcade Racing, which was a top-down 2D racing game created in our own custom engine, was well received also. Planet Quest, a mobile rhythm game, was featured on mobile stores and was very popular in East Asia. Over time, we moved towards more complex games and original projects. I felt that a good place to start was with classic Italian card games that were well-suited to the iPhone touch screen. I started OutOfTheBit to make games for the App Store launch in July 2008. After working for different companies in London, I decided to go independent when the iPhone came out. I always wanted to create my own company, ever since I started programming when I was 8. Could you tell us a little bit about Out of The Bit and how you got started? We recently got to put some questions to studio founder Ali Motisi about why they focused on fun, accessibility, and inclusivity when creating Super Arcade Football. Recently released Super Arcade Football is a throwback to classic football games and aims to deliver on an easy to learn, fun to play experience for all players. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |